Divinity 1 companions11/10/2023 *Pragmatic (+1 Crafting) / Romantic (+1 Lucky Charm) *Independent (+1 Willpower) / Obedient (+1 Willpower around Leaders) *Forgiving (Immune to Curse) / Vindictive (+20% Opportunity Attack Accuracy) *Compassionate (+3% Crit Chance) / Heartless (+20% Backstab Accuracy) *Bold (+1 Initiative) / Cautious (+1 Sneak) *Blunt (Immune to Charm) / Considerate (+1 Charisma) *Altruistic (+2 Rep) / Egotistical (+1 Barter) Each trait comes with some small bonus, although some bonus are clearly better than others. ![]() ![]() if the MC has 5 Independent and 1 Obedient, then he has the Independent trait). An MC has only one trait of the pair, the one for which the MC's score is much higher. ![]() (If you are playing co-op, then you and your friend each control the decision of your own MC). The decisions you make will affect the MC's traits. TraitsThroughout the game, MCs will have many chances to make decisions, whether it be a certain course of action, or merely taking a point of view on an incident that has happened. In the builds section below, I assume the character's final level is 20. It would be a waste to pick a build that becomes super awesome only at level 23, if you never reach level 23. And whatever builds you choose should ideally be fully functional by this point. In other words, you can probably count on reaching level 20. if you do all of the side quests, you can end the game at level 22 and if you maximize exp gains, you can end the game at level 23". To quote the wiki: "There are enough experience points to get to level 20 by just doing quests without murdering everything for experience points. (Although there are some mage hybrid builds that include Dual Wield Dex, to make use of crafted speed daggers.) Unfortunately, they pale in comparison to the Warrior, simply because the Sneak ability got nerfed hard in DOS-EE compared to DOS-Classic. There is one last 'pure' class not in the list above: Dual Wield Dex Scoundrels. See "Notes on Example Builds" for why I think 'pure' classes are better for beginners. There are also mods which let you play up to 12 players co-op, and throw balance completely out the window.Īssuming you go with the standard party of 4, the ideal party makeup for a beginner would be: 2 Mages, 1 Ranger, and 1 Str Warrior (either going Two-Handed or Dual Wield), all 'pure' classes. You could also play co-op with a friend, where each of you create and control one MC, and each of you take along 1 companion. You can also take along 2 companions, for a total party size of 4. In an update on D:OS' Kickstarter page, Larian said it was working on new skills and difficulty modes to make the game more challenging.What Class should I Play? By default, DOS-EE lets you create and control 2 Main Characters (which I shall call MC for short). You can read the patch notes in full on Steam. Now, instead of reading lengthy dialogues displayed over your teammate's head or in the journal, you can see the conversation in its own dialogue box with the toggle of a button. ![]() Meanwhile, the update improves the system for following other players' dialogues in co-op. But be warned: the new companions only appear once you start a new game after downloading the update. Wolgraff is a silent rogue who steals coins from the wishing well in the Cyseal hinterlands.īoth characters are a part of The Bear and the Burglar update, which you can grab from Steam as DLC or just update your game on GOG. Larian has released a free update for turn-based role-playing game Divinity: Original Sin that adds two new companions.īairdotr is described as a "curious and loyal ranger" who has got herself into trouble at the Legion barracks.
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